4 floors, 4 unique enemys, and random generation. WASD or Arrow keys to move This game is a trail and error game, learn from your mistakes. (you can sort of walk through walls to avoid soft locks, it is advised you dont abuse this unless nessasary)
Remixed to my new account in order to update the game/show my old projects. The Polish Update: V -Fixed the wall in abandoned office showing up, whoops. -Added new camera UI to make the game feel more alive, as it felt quite bland at times (NEW) -Smiler should no longer be able to kill the player upon fading away (NEW) -fixed wall generation to look smoother (NEW) -Fixed almost all cutscenes (NEW) -Remodeled some of the sprites -Made movement better -made walls stop clipping into each other -Thanks to ashyy987 for the bug fixes and suggestions that have mostly been added (some cut out due to my personal preference) -a sick new thumbnail -fixed the problem where you would head to the next room in a cutscene breaking the game (kind of) floor 4 update: V -Updated sprites to look better (entities, next room sprite, player) -added text to display next level (beta feature, give feedback on it!) -made intro look better -added abandoned office -added flashlight system -removed ending -fixed the problem where entity would spawn on player -made smiler teleport to random location in the room and not the middle Audio and floor 3 update: V -Made the entity audio work a lot better -Floor 3 entity is a lot harder to distinguish if it's real or not