This is a continuation of my 3D wireframe renderer, I have increased it's dimensionality to 4, X,Y,Z, and W. There is now only a cube as well. I have also added orthographic and perspective projection to both dimensions, which lets you see what the 4D rotations actually do. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ WASD = Movement Q/E = Descend/Ascend I/K = Pitch J/L = Yaw U/O = Roll R = Reset Z/X = Decrease and increase focal length V/N = Rotation of ZW plane G/B = Rotation of YW plane F/H = Rotation of XW plane T/Y = Moves the W axis, currently the same as walking forward and backward and I don't know why 4D/3D projection sliders = 0 for perspective, 1 for orthographic
Thanks to this guy: https://kennycason.com/posts/2009-01-08-graph4d-rotation4d-project-to-2d.html Those matrices made the project actually interesting