Everything has a balance. It's up to you to keep it. In Equality, your goal is to bring the two halves of the board to match the reference image given. Except, these halves can't interact with each other at all. -=-=-=Controls WASD - movement, selector moves one tile in given direction Arrow Keys - swap the selected tile and the tile in that direction. Does not work if the tiles are in different quarters of the map. X/Y - equalize the tiles along that axis SPACE + ENTER + ` (backtick) - change mostprogressedlevel Controls configurable in settings.
Every year my STEAM class has a Scratch segment, and we must build a game. For context, last year was Color Run, this year is Equality. I went for a one sprite challenge for this one because I felt like multiple would be too easy. So now I have a game where I can literally add infinite levels and it will not take any more scripts, just new level buttons and maybe a change to the grid code. -=-=-=Project Stats Blocks: 946 Sprites: 2 (the other one is only to combat lag) Scripts: 21 -=-=-=Credits @Frogster88 - code/assets @Frogster77 - auto grid builder @catblocks2000 - Red/Orange theme (based off of FlipWalk) Vexento - background music: "Balanced" yes, i had to for the irony SFX by Scratch sounds library -=-=-=Version History v1.1.2 30-09-2023 Edited the message after finishing all levels to say "More Soon(ish)!" v1.1.1 30-09-2023 Fixed bug of level completion audio playing regardless of audio settings. I also couldn't be bothered to play every level more than necessary, so added a command to change that v1.1.0 30-09-2023 Changed levels to be locked by default and require beating them in order. Changed the "Next" button to say "Come Back Later!" upon running out of levels to play. Fixed the bug of the next button being darkened no matter what v1.0.0 29-09-2023 Initial Release