Press the flag All methods have Z Correction, They are all free to use if the author says so. Do give credit to this project and the creator as I also put effort into making them all compatible with SOGL. See below for more information. Pass 1 - Barycentric Raster Designer - @urlocalcreator Benifits-- Very simple Accurate Texturing Accurate Pixel Placement Free to use with credit Downsides-- Slow Pass 2 - Slope Barycentric Raster Designer - @urlocalcreator Benifits-- Accurate Texturing Accurate Pixel Placement Fast Free to use with credit Downsides-- Complicated Pass 3 - Linear Raster (Not finished) Designer - @alltrue Benifits-- Downsides-- Complicated
If you have a method that is faster, please share it with me and ill add it as a comparison to other raster methods, ill also make it easier to use