After 2 years, it's only fair that I update this game again. == Itch.io version recommended (updated to v6.5.1) = https://pickandshot.itch.io/blockstd ======== Forum for posting Save Codes ======== https://scratch.mit.edu/discuss/topic/712449/ Comment if you have any ideas for anything in the game (balance, content, you name it) - there's a good chance it'll be added.
Hotkeys: [qwertyuiop-] - Select tower [,./] - Upgrade [x] - Sell [1] - Pause [2] - Gridpedia [3] - Advanced IDEAS AND CONCEPTS - Water towers and water: @PR0_scratch7 - Tower Morph: @Tracker_52 - Initial concept for the acid launcher: @SocialDudes - Light Keeper: @Samukinhav08 - Aerial Priority: @Samukinhav08 - Initial concept for hangar's follow mouse: @Mini-ISAB ENGINES - Pathfinding: a modified version of Cats TD 3's pathfinding system SOUND AND MUSIC - Default Music: from Mixkit - Boss Music: Primal One (Tim Haywood, ported by @FreeToUseAudio) - Boss Spawn and Skull: @theChAOTiC - Selling: from Mixkit - Ice Immune: @theChAOTiC - Sharp Immune: Lead Bloon (BTD6) - Purple Immune: Energy Cat (Cats TD 3) - The rest are edited effects from scratch's pool. MAPS - Oxbow: a remaster of @warfame's famous map UPDATE HISTORY Due to the project size limit, versions 4.2 up to 6.5.1 have been postponed on scratch. Version 4.1c - 08/05/26 - Tons of general improvements and bug fixes - A lot of balance changes from 4.2 to 6.5.1 ported over as well as new ones - See 'patch notes' sprite for all changes! Version 4.1 - 20/03/24 - New tab: Power Challenge! - New tower: Light Keeper! - New galactic: Friskus! - New roguelike cards! - New "advanced" button while in a game - Improved tower scroll bar, plus mousewheel scrolling - Abbreviations for values larger than 1000 million - Reordered maps on the main menu - Lots and lots of balancing and bug fixes Version 4 - Transcended Update - 20/02/24 - After many delays, it's finally here. The biggest update yet... - Added crosspathing! - New galactic: Buffer! - New map: Scrybe of Life! - New boss: Shield Prime! - New roguelike cards! - Improved the main menu - Lots of balance changes, far too many to list here - Some bug fixes Version 3.2 - 12/02/24 - Fixed save codes sometimes not working Version 3.1 - 26/01/24 - Fixed a popup appearing when it shouldn't Version 3 - Transcended Update: Part 1 - 19/12/23 - New lore: ??? - New map: Alien's Landing! - New boss: Aliens Block! - New galactic: Flamethrower! - Flamethrower majorly reworked - Aerial Skull health reduced, but speed increased - Balance changes and bug fixes Version 2.4.1 - 10/12/23 - Fixed xx3 Friskus (Shieldbreaker) not applying its damage bonuses at all - Fixed price value not contributing enough to Galactic power Version 2.4 - 09/12/23 - New galactic upgrade: Acid Launcher! - New tower: Friskus! - New map: Quadrants! - New cards: Death Eaters, Aleph-null, and Asteroid Impact! - More minor reworks to Galactics (see patch notes sprite) - Reduced health of tier 1 Rutrix Cube - Increased health of tiers 3 and 4 Red Diamond - Balance changes and moderate bug fixes Version 2.3 - 28/11/23 - New galactic upgrade: Splitter! - New boss: Rutrix Cube! - This tricky boss switches between damage type immunities and occasionally summons mini-cubes! - Added a timer to boss modes, this doesn't affect gameplay, but shows the in-game time taken to beat bosses - New game mode: Projectile Morph! - Moderate overhaul to Galactics (see patch notes sprite) - Balance changes and bug fixes as regular Version 2.2 - 19/11/23 - Added all of Geometry Dash - New galactic upgrade: Ship! - New map: The Cave! - New game mode: Red Diamond! - The Red Diamond appears on rounds 20, 30, 40 and 50, and summons hordes of minions. - Hangar is now considered a Military category - Made rounds 40-60 preset - Added more hotkeys - Significantly improved performance late game - More bug fixes and balance changes Version 2.1 - 06/11/23 - New galactic upgrade: Cannon! - Added the Gridpedia! - Added auto-start toggle in settings! - New roguelike card: Realistic Freeze! - Certain towers now gain "Aerial Priority" setting - Hangar now has "Follow Mouse" targeting option - Acid Launcher is now considered a Support category - Excess damage to blocks now overflow to their spawns - Fixed the Cyan Chimes bug, for real this time - Fixed towers without galactic upgrades still showing the purple planet icon - More bug fixes and balance changes Version 2 - Galactic Update - 31/10/23 - New tower: Acid Launcher! - New map: Vein Crystal! - New cards for Roguelike mode! - <font color=purple>UNLEASHED.</font> - Nerfed early game rounds - Reduced Tanks, Diamonds and Blitz blocks' speed - Buffs to aerial blocks and their bounty, and aerial blocks will spawn more often in regular rounds - Reduced health of Regen blocks, but to compensate they regenerate twice as much - Quite possibly fixed the Cyan Chimes bug - Fixed an exploit where you could use the Sandbox Set Round button in regular gameplay - More balancing and bug fixes, which can be found in the "Patch Notes" sprite as always SPECIAL THANKS ========================================