PLEASE READ BEFORE STARTING PROJECT So there is a bit of a glitch - I tried to fix some coding problems with the top left launch strongback, but when I fixed it, that caused the keycard insertion for the detonate button to look weird and not go "inside" the reader. Well, I "upgraded" the keycard reader and now it's a "tap" reader, not an "insert" reader. Eh. Just FYI. It was a bit of an odd glitch, so it may not happen to you. Anyways, instructions for [REDACTED] below. Steps to launch you-know-what: 1. Click on the keycard (green) and then click on the keycard reader. 2. Once the blast seals have opened, click on the red button with the black "X" on it labeled "Start Warhead" 3. Once the warhead has started, the cover on the red and black "Arm Warhead" should retract. When it does, click on it. 4. After the countdown reaches zero, the button labeled "Confirm" should be unlocked and you can click it. Then do so. CAUTION: DO NOT INSERT THE KEYCARD AT THIS STAGE. IT WILL DEACTIVATE THE WARHEAD. 5. Once the countdown reaches zero, the keys should appear one by one. Click the keys and drag them to the key holes. They will turn by themselves, so do not click them. 6. Insert the keycard into the reader on the left-hand side. 7. Once steps 5 and 6 have been completed, the "detonate" button should begin to flash in sync with the warhead. Then the button the cover should unlock. Click it if you dare. 8. If you want to abort the warhead, then insert the keycard when prompted (where is says DO NOT INSERT KEYCARD). Otherwise, that's it!
[UPDATED 3/9/2025] Credit is due where it is due, so I owe extra thanks to @Lucasboi113 and @fusioncrazy17 for the original projects. Still a work in progress, but hey! It's a project!