Please read the entire thing if you feel like learning how it works, and what the best way to showcase these skills. My tanks are Sidewinding Seeker and Atomic Annihilator For best results, use Atomic Annihilator in a 1v1, but it still works in multiplayer, just a little off. Sidewinding Seeker uses the "data" list and actualSpeed lists using trigonometry to track all the positions of the other bots. According to the rules when I made this, this is allowed. Sidewinding Seeker uses a second trigonometry function to find the angle to turn towards a tank. Atomic Annihilator uses a radar lock-on system. When it detects something in the 45 degree radar scans, it starts radaring and turning 5 degrees until it stops detecting anything. It then uses this and turns back 22 degrees to shoot. It also uses a trigonometry function, which uses the target distance from the shot and the actualspeed and data values to use first shot tracking and combo tracking. This is especially noticeable if you put it in a 1v1 vs. KarollPanic or Red mkII, or Avoider or Obliterator or, or anything that moves with a somewhat consistent pattern. Just put it in challenge mode, you'll see. Atomic Annihilator uses yet another feature, where it turns its tank while turning its turret for maximum turn speed. The turret turns twice as fast as the tank, and turning the tank also turns the turret, so we turn the tank and turret at the same time, to make it much faster. Just don't put it against triangulator. also it sometimes chokes really hard against avoider, that's intentional
Thanks to @kjljixx for coming up with the radar scanning lock-on and the combination turn. Go check out the original project here: