> Inverse Kinematics Creature Test < This project is to create a realistic ligament connection system that can be used to make realistic moving creatures. > Controls < - Click / Drag / Arrow Keys : Move Creature > How it works > The body of the creature is calculated the same as my Inverse Kinematics Test project (Linked below). The hands on the other hand are calculated by resetting the hand position whenever it moves too far from the body. The location of the hand on the body is calculated by finding the the ID of a node that is 24% and 55% of the way down the body.
His name is Jack