In a box there is a group of rock, paper and scissors. They start bouncing around. If a rock encounters a paper, It becomes a paper. If a paper encounters a scissors, it becomes a scissor. If a scissor encounters a rock, it turns into a rock. This will run until either the rock, paper or scissors are the last standing. There is a catch though, there is a chance that one of them can backstab and turn into a different element. Go enjoy this funny little simulation that I made. HIGHER REFRESH RATE: (simulation runs faster.) https://turbowarp.org/896626331/fullscreen?fps=250 WHILE IN A GAME, CLICK ON THE SCREEN TO SHOW CURRENT STATISTICS. >Advanced Mode -ELEMENT SPEED (1 = Slow, 2 = Regular, 3+ = Fast) ^Move # steps^ -ELEMENT SIZE (20 = Small, 30 = Regular, 60+ = Big) ^Set size #%^ -BACKSTAB CHANCE (0.1 = Very Rare, 1 = Regular, 10 = Common) ^( random(1, ((100 / #)*100)) = 1)^ -PAPER AMOUNT (1-10 = Small, 30 = Regular, 30-100 = Laggy) ^repeat # clone myself end^ -ROCK AMOUNT (1-10 = Small, 30 = Regular, 30-100 = Laggy) ^repeat # clone myself end^ -SCISSORS AMOUNT (1-10 = Small, 30 = Regular, 30-100 = Laggy) ^repeat # clone myself end^ >Normal Mode -ELEMENT SPEED 2 -ELEMENT SIZE 30 -BACKSTAB CHANCE 1 -PAPER AMOUNT 30 -ROCK AMOUNT 30 -SCISSORS AMOUNT 30
Programming: @ReasonCoder Description: @ReasonCoder Graphics: @ReasonCoder >Feel free to play around with the settings! >If you encounter a bug, please comment it below!