*DISCLAIMER* This project is based on the fight in the Hunt of the Old God mod. This is NOT an accurate representation of the actual mod. The actual mod is MUCH BETTER! (And yes, I know, I forgot about the hallow slime buddy, I will add them later.) The first (as far as I know) Goozma Boss Fight! This is the first project I posted because I think it is my best. I am, however working on more! *Controls* a/d = left and right space = jump (surprisingly smooth) click = attack (you use the Exo Blade) h = full heal (it has a 30 second cooldown) g = skip first phase (This feature will change in the future (aka when I completely finish the phases)) You cannot attack at first! Wait until Goozma is fully spawned, then you can swing your sword. And YES, there are going to be glitches, but (hopefully) they won't affect the actual gameplay.
Calamity Fandom Wiki - The original Goozma concept (that place is a wasteland) Hunt of the Old God - Some of the BEST visuals (they are about as good as Infernum visuals!), and awesome music! Re-Logic - The amazing world of Terraria! The phase 1 music is Glutinous Arbitration, which is the phase 1 music in the Hunt of the Old God mod. The phase 2 music is Viscous Desperation, from that same mod. And if you want to remix this project, please at least change something! UPDATES: 1.0: Game was released!!! 1.5: Added Health Bars to the player, Goozma, and Goozma's minion. 2.0: Various Bug Fixes (and better visuals!) -Improved Lightning Visuals -More and Improved Background Mountains -Better Ground -Better Projectile Physics 3.0: Massive general improvements! -Bug fixes probably -Better sprites for many things -Completely overhauled the Minion ground pound attack to both look and function better -Added jiggle physics (for the slimes, you dirty-minded freaks) -Fixed a bug that ended with the sword getting WAY bigger than intended -still working on it so this update isn't complete yet