Please don't advertise on this project, or ask if you want to. If you don't ask, I will delete the comment. You can skip my intro if you want too. but you can't skip the warning about flashing lights There is a chance of spawning a bandage instead of a medkit. This is to make the game a bit more challenging. I am realizing that with all the new zombie types getting a high score is getting increasingly difficult so medkit will make it a bit easier. Medkits/bandages only spawn in survival mode. Medkit heals 25 health Bandage heals 5 health I changed multiple gun designs to look better This is a 3rd placer in a Game Jam/Game Contest entry: https://scratch.mit.edu/projects/804079360/ This is the more updated version, I wanted to save the 1.17 version to a Game Jam. CONTROLS In-game in with the button that has a Question Mark on it WEAPONS (ONLY USED WHEN IN GAME NOT AT THE MENU) Pistol: 35 damage, 0.085 seconds at least between shots (high fire rate), can't be held down, and is the hardest weapon to use (at least in my opinion) I wouldn't recommend it unless you want a challenge, it is the default. Press 1 to use. Shotgun: 100 damage, 1.1 seconds at least between shots (low fire rate), can't be held down. Press 2 to use. Assault Rifle: 25 damage, 0.1 seconds between shots (high fire rate), can be held down. It's like the pistol, but with a bit less knockback and a bit less damage. Press 3 to use. Minigun: 15 damage, 0.1 - 0.02 seconds between shots (REALLY fast fire rate), can be held down. This weapon is mainly just for fun. Press 4 to use Knife: 50 damage, 0.13 seconds (fast) at least between slashes, can't be held down. Almost forgot to add a melee weapon, great for fast melee combat. Press 5 to use Sword: 125 damage, 0.59 seconds at least between slashes (medium), can't be held down, great if you like doing more damage. It's not fast though. Press 6 to use Axe: 75 damage, 0.34 seconds at least between slashes (a bit faster than medium), can't be held down, is a great weapon to use on heavy zombies. Press 7 to use Spear: 100 damage, 0.4 seconds at least between stabs ( a tiny bit faster than medium), can't be held down, so far has the highest stabbing factor out of all the melee weapons. Press 8 to use Rocket Launcher: 250 damage, 2.83 seconds between shots (really slow), can't be held down, this is the big bang of the operation, super slow though. This weapon will go faster during boss fights. Press 9 to use Auto Shotgun: 50 damage, 0.14 seconds between shots (fast), can be held down, is super great if you want to shoot bullets in every direction quickly. Press 0 to use sorry there is a delay between changing weapons so don't spam changing or you won't be able to shoot for a little bit! ZOMBIES Zombiepedia ingame now in the button with a zombie on it Tip: every zombie (except the normal one) has specific stats. reading this would be smart All zombies do 5 damage every time they hit you If you manage to hit a zombie with enough shotgun bullets (the shotgun shoots 5 at a time), you could one shot it! (it's not always likely though especially with zombies that have higher health.) The time between zombie's spawn is random, but never super long, and in the Corrupt map zone all the zombies are black and red BOSSES You get half the HP in a bossfight (only 50 hp for the player)! Mutant: Learn the patterns yourself! Zombie Yeti: What it says on the Mutant!
Thanks to Blaster Ops for the original project. Also Blaster ops did not say how to swich weappons so allow m