THIS PROJECT IS MUCH BETTER ON TURBOWARP: https://turbowarp.org/897532093?fps=Infinity&offscreen&hqpen&limitless Press any button at the correct rhythm to follow the path (and the music)! if you're having issues with timing, make sure you use the turbowarp link, disable high quality pen if you still have lag, and if timing is off, click the options sprite to adjust audio latency until the timing is correct.
currently a race with @AAAAAAIIIIIIEEEEEE race update: I won by resignation (bro gave up) 4/18/24: fixed blue pads :) 5/7/24: fixed icon rotation night of 5/29/25: started Explorers; coded the teleport orb introduced in 2.2 1/4/26: started implementing the wave gamemode 1/5/26: finished implementing the wave visually, just need to detect hold and release. 4/24/26: added the colorblind orbs from 2.2; reworked clubstep, electrodynamix, hexagon force, blast processing, theory of everything 2, geometrical dominator, and deadlocked to include ghost tiles (there aren't any in fingerdash) 5/25/26: added practice mode 5/26/26: fixed mirror and gamemode bug (nobody noticed that you start as a square in a ball part in practice mode but I fixed that) 6/1/26: added wave trail; wave now renders correctly; player::dotOnTile is now handled in detect and calcTiles, rather than drawTiles because it absolutely must be calculated forward; wave now controls correctly (hold to go up, release to go down); fixed 90º and 270º tile costumes