Itadori _____________________________________________ Melee: w. hold w for full combo Headbutt: 45 dmg. Cd: 5 Divergent fist/ cursed barrage: cursed energy: 50. 24 dmg. Energy punch: cursed energy 50. 52 dmg. hold down to knockback. Manji variants: 40 dmg. cd: 20. hold down to do a dash kick, press to do a normal kick and use in the air to do a dive kick. Boogie woogie: X: press to teleport player to you, hold to teleport to todo and press x then hold block while the enemy is stunned to do a suplex. strong attack/uplift: C. press to do a strong punch and hold to uplift. R to block Mahito _____________________________________________ Melee: up arrow. hold to do full combo Transfigure: down arrow. Cursed energy: 50. 10dmg. Body repel: L. 110dmg. Cursed energy: 50. Transfiguration variants: P. Cursed energy: 50 Blades: press P. uplifts enemy. Cursed punch: hold P. Chance to blackflash. skewer: press P while in air. slams enemy to the ground. Hammer: hold P while in air. knocks enemy back. Cursed energy steal: M. takes fifty cursed energy from the enemy. strong attack/uplift: N. press to do a strong punch and hold to uplift. Hold O to block _____________________________________________ System mechanics: Wall bounce: if the enemy gets knocked onto the wall or is wall combo'd for a certain period of time they will get iframes and roll off the wall. They wont get iframes if they get wall bounced in the air. Air timer: when being air combo'd their is a invisible timer that will go up to prevent infinite combos when that timer hits the max time the will fall out the combo. Air combos: After uplifting opponent press jump to dash up to them. BlackFlash: you can land black flash through normal attacks or certain moves. When landing blackflash you will get some cursed energy and the enemy will get stunned for longer.
This project is not finished but i don't want to work on it anymore so i just released it. I was supposed to be done with this a year ago but the coding got outdated quick. Also E is to jump for p1 and K is to jump for P2. F is to dash as p1 J is to dash as P2