Click the buttons to spawn troops in order to fend off the horrific hordes of zombies. Anybody tried of clones limit? https://turbowarp.org/897666597?stuck&clones=1600&limitless&interpolation Alliance: • Line Infantry. HP: 110. Attack: 7. Speed: 3. • Officer. HP: 100. Attack: 5 (ranged); 1 (melee). Speed: 4. • Seaman. HP: 90. Attack: 3. Speed: 2 (slowest). Heal: 5. Zombies: • Shambler. HP: 30. Attack: 6. Speed: 2. • Runner. HP: 25. Attack: 4. Speed: 7.5 (fastest). • Bomber. HP: 40. Attack: 7. Speed: 2. Bosses: • None. Scratch Team, please 500 clones limit instead of 300. Wait, they rejected? Nvm, I’ll just use https://turbowarp.org/897666597?clones=1600 and raise the limits myself.
Music: • Thor's Hammer. • Downtown Metropolis Chase. (Unused, because no bosses.) • Intestines. (Unused.) • No More Whitepowders. • Survivors. (Unused, because no win.) • The End Of Intestines. (Unused.) Remix features: • Clean up. • Spawning is no longer possible when project is inactive. • Line infantries and officers now delete themselves after end of behaviour. • Added Thor's Hammer and Downtown Metropolis Chase. • Controlled position and costume for real. • Added "bleed" sound effect. • Minimal unnecessary scripts. • Added health. • Added death for line infantries and officers. • Delayed zombie spawn. • Automatic zombies despawn at left side, so that none of them piles up to reach 300 clones limit. • Added hurt system. • Automatic allies despawn at right side, so that none of them piles up to reach 300 clones limit unless spamming. • Changed size. • Control rotation style. • Control direction. • Added bullets. • Zombies move slower. • Allies and zombies became walls to each other. • Added allies and zombies counts. • Added a controlled zombies count limit, 25. • Added a controlled allies count limit, 50. • Made allies killable. • Added zombie start spawn delay. • Added Base. (I messed the game up. ?) • Added base health display. • Restored Seaman. • Added allies counter display. • Gave melee attacks to officers. • Double shot line infantry. • Zombie Bomber's corpse no longer last long. • Bullets disappear differently at the edges. • Shifted the units to the centre. • Added two triangular buttons meant to make space for buttons that spawn units that were to be added. • Added Base Zombie Detector that detects zombies near the base. • Spawn Y of allies are now controlled by variables. • Any zombies gets too near to the base will enable automatic Officer spawning (as Base's attempted self-defense technique). • Bullets now angled randomly. • Remove blood to inch it away from mature rate and closer to not-so-mature rate, lowering the risk of getting removed by Scratch Team. • Added Intestines albeit unused. Used to test main menu music for Intestines 2. • Added k1ll counters for Allies and Zombies. Only zombie one is displayed. • Made Officers slightly faster from 3 to 4. • Variables control attack values. • Bullets burst. • Added a stopwatch so you know how long time has passed. • Something is creepy. • Everything vanish after lose. • Added win and lose displays. • Move your lazy bvtts, Officers. • More organising using the My Blocks. • Added No More Whitepowders for losing and Survivors for winning. • Message will start the game. • Added a warning, just like did to his G&B2. An attempt to protect little kids and reduce this project from getting taken down (I’m ok with NFE rating, right now, unrated). Remix tree: Intestines 2: