NO LAG: https://turbowarp.org/898138347 __LAB BREACH__ 5 lists 40 variables 27 sprites 2,179 blocks 2 MONTHS Equipped with just a flashlight and a peculiar device granting you the power to commune with select objects, your mission is to activate the generators before your flashlight's dwindling glow leaves you in complete darkness. Fear not. The shadows hold no sway over you. Control Guide: Utilize the arrow keys for movement; venture in any of the eight directions by pressing both up and down with left or right. Press 'A' to access or stow your device. (Save codes can also be accessed from this menu.) Engage with objects by pressing 'X'. COMMENT ANY BUGS, AND THEY WILL BE FIXED IN MAIN RELEASE
@Coolaction for the collision code @LordOfRandomStuff Pixabay and Fesliyan Studios for the music I think I got everybody, but tell me if I forgot about you and I'll add you. Updates and Additions Needed: Streamlining: Planning to make UI one sprite, so that the project can run considerably faster. WASD Movement: Incorporate the option for WASD movement controls to enhance player flexibility and immersion. Collectibles with Deep Lore: Introduce collectible items enriched with substantial lore and background stories to provide players with a deeper narrative experience. Difficulty Settings: Implement varying difficulty levels to cater to a wide range of players, allowing them to tailor the challenge to their own skill level and preference. Mobile Mode: Create a mobile-friendly mode, ensuring compatibility with smartphones and tablets, so that players can enjoy the game while on the move. Randomization to Lightbulbs: Introduce a randomization feature specifically for the lightbulbs within the game. This will make the game even more challenging and unpredictable as players must adapt to changing light sources throughout their journey. Pathfinding AI: Planning to add the enemy AI for the game to actually have some challenge.