Move with arrows, and pick up passengers before they lose their patience, then take them to their destination!
all art and (mostly) code by me. Thanks to @Griffpatch for the number counter and depth sorting code! Similarily to "beach escape" this project uses only sounds from the Scratch library, albeit a bit edited. Inspired by the transportation SDS Changelog: 0.1: Init. release 0.2: Improved variable displays, added smoke, music, sound effects and a passenger warning 0.3: Added a "Destination" and passenger bar 0.4: Added (a really broken) depth sorting system The background is now stamped rather than cloned, to hopefully allow for better framerate and more passengers at the same time 0.5: Improved passenger and tree spawning, implemented @Griffpatch 's depth sorting