WASD = Move player Space = Cut down nearby trees E = "AOE attack", or rather, big explosion M = Cycle music 1-6 = Select specific song R = Select random song
BETA 1.0.1 PATCH NOTES: -------------------- ADDITIONS: - Added 3 new songs: --- esuohrethgualS dlO (Reversed Old Slaughterhouse) --- selcyC (Reversed Cycles) --- ximanydortcelE (Reversed Electrodynamix) --- (all of them are also from GD) - Added volume bar for music, defaults to 50% - Added ability to use number keys to select music, alongside being able to press R to pick a random song. - Debug mode for devs (or you if you remix, which is fine) --- Allows you to see normally hidden variables for debugging any issues. Mainly for devs like stated. - Added a counter to the top of the screen for total trees cut down... hint towards next update..? CHANGES: - Cleaned up variable UI (changed spawn frequency and move speed to be debug only) - Holding Space no longer spams "tree snaps", since it instead requires you to release the key too. (This was to fix a bug and also nerf tree snapping). - The music radio now shakes violently. Why? Good question! FIXES: - The main tree sprite now hides itself after cloning (no longer can you get infinite tree cuts from it) - Holding space no longer spams tree cuts (yes, this was kind of intentional, but I fixed it anyways) - The song now properly defaults to petsbulC (the first song in the list) Remember to report any bugs you find in the comments, or any suggestions you may have for future updates! :) -------------------- BUGS TO BE FIXED: -------------------- - Setting the spawn frequency super low then high again requires you to wait for the previous delay to finish - Tree layering is weird and sometimes it will appear as if a tree is growing out of another (lol what) -------------------- Credits: me (and i guess creators of the non-reversed songs...) #teamtreesn't no jk... every tree cut down in this game is one tree planted in the real world* *definitely real and not not real