After becoming fascinated with a simple game that recently got on featured, I decided I'd spend my day giving it some polish. Notable improvements include: Optimization: Reducing the Sprite count by a whopping 50%, and reducing the Script count by a not-too-bad 20%. This was mostly done by combining similar sprites into a single one that uses clones. Visual Flair: Orblo now has a record-setting... Single extra costume. Underwhelming for a PixelProgrammer project, I know, but I also altered when the costumes are switched to make more use of them. The fish are also animated so that they get tossed into Orblo's cooler. Fish will repeatedly cause splashes when hooked, and will splash faster with higher Fish Force. Perhaps the biggest change you can see when playing the game, the Fish List has been replaced by the wonderful new Fish Catalogue. With new animations and costumes, the Fish catalogue is able to showcase the fish you've caught, as well as how many, and give them a description.
Naturally, credit goes to https://scratch.mit.edu/users/OrbleoOfficial/ for the original project.