Press green flag twice WASD or arrow keys to move mouse to aim mouse or space to shoot Special Enemies: Dangerous(red): does 2 damage Armored(grayish): has 2 in 3 chance to not take damage Deadly(purple): only spawns after wave 20 does 2 damage has 1 in 2 chance to not take damage Bosses: Spawner: spawns enemies VeryFast: very fast Deadly: spawns deadly enemies, is slightly invisible, has armor, and instantly kills you if you get hit.
Credits to Shiftclicklearn for a bit of base code. Changelog: V.1.1: Added two new types of enemies(fast, lots of health). V.1.2: Added shop and two things in the shop. V.1.3: Added one new type of enemy(hard to see). V.1.4: Added two new types of enemies(dangerous, lots of points) V.2.0: Added player HP V.2.1: Added Shotgun Pet V.2.2: Added Spawner Boss(Wave 5) V.2.3: Added buying HP and max HP of 15 V.2.4: Fixed shotgun pet aiming at mouse bug and improved spawning(weaker enemies stop spawning after a certain wave, stronger enemies spawn more after certain waves) and also increased the size of items in the shop. V.2.5: Improved enemy textures fixed waves don't go past wave 6 bug, also added arrow keys to move and space to shoot. V.2.6: Added very fast enemies, fixed bug where shield doesn't die to some types of enemies. V.2.7: Added Sun Pet, slightly buffed very fast and dangerous enemies(very fast enemies are faster, dangerous enemies do 2 damage.) V.2.8: Added Very Fast Boss(Wave 10) V.2.9: Added Faster Firing Upgrade, nerfed starting firing speed, fixed bug of space key only working for first weapon. V.3.0: Added damage upgrade, fixed bug of shield not dying to Very Fast Boss, increased cost of most items, swapped position of some items in the shop, updated enemy textures. V.3.1: Added ArmoredEnemies. V.3.2: Added scrolling background and border. V.3.3: Added boss wave of deadly enemies at wave 20, fixed bug of waves going up by 2 after wave 6, Added radar upgrade, Improved shop(easier to scroll without closing the shop V.3.4: Added Deadly boss at wave 30, points enemies stop spawning after wave 20, buffed boss wave at wave 10 V.3.5: Improved artwork added player taking damage effect and darkened world effect, slightly changed armoured enemies spawn mechanic, nerfed very fast enemies