Choose four actions each turn, and fight! Each of you start with 60 HP. Your goal is to get 12 wins with no losses, or to get to the highest class. You can't see your opponent's cards, and you can't use the same deck more than once. You have to strategize. Think about the action your opponent will play after the next. Don't worry, your opponent has the IQ of a walnut, so they'll choose out of curiosity. Attack - Attack your other opponent for 4 damage. If you both attack, both of you take 7 damage. Defend - If they attack, they'll deal 3 damage to themselves and you'll take 2 damage, but you'll also get 2 MP. If you both defend, both of you lose 1 MP. Heal - For 2 MP, you can increase your health by 10. If the other player attacks you while doing this action, it will cancel. You won't lose any HP though. Magic - For 3 MP, you can deal 4 damage after every turn no matter what card you or them play. You can stack this action and make them deal 8, 12, or even 16 damage. If they play defend, this action will cancel. If they ever play heal, the effect will stop. Reflect - For 2 MP, you can block the other player's action and send it back. The effects will DOUBLE. If they play attack, they'll receive 7 damage. If they play defend, they'll lose 2 MP. If they play heal, you'll get 20 HP. If they play magic, they'll take 8 damage per turn. But if both players play reflect, both of you will lose all MP. Nothing - Does nothing for one action. If the other player defends and you choose this action, they'd lose 2 MP.