WASD or arrow keys click to shoot hold space to sprint, touch the crosses to gain 1 more health, and touch the bombs to kill every dot on the screen but get rid of 0.5 health, touch the arrows to get 10 more sprint Made by green marble games
Patch Notes: **Version 2.7** - Added knew dot that takes 3 shots to kill it is purple Mar 28 25 **Version 2.6.2** - Changed it so that the high score would only change when you die so cloud variables don't get filled up with a lot of logs and made it where if you touch the sprint object you get 10 more sprint but your max is still 5 **Version 2.6.1** - Set maximum sprint to 5 and changed the player sprite to remove the gun. **Version 2.6** - Added a new item that regenerates all of your sprint, allowing players to recover and keep up with the fast-paced gameplay quickly. **Version 2.5.2** - Adjusted the green dot's movement to 7.7 steps. This minor change makes the green dot slightly harder to catch, adding extra challenges for players. **Version 2.5.1** - Changed the health and bomb damage difference back to 0.5 and adjusted bombs to reduce health by 0.5. This change aims to improve game balance and fairness. **Version 2.5** - Implemented sprinting, which moves you 8 steps and provides 10 sprint. Sprint is regained every second. This will enhance the overall gameplay experience, making it more fluid and natural for players. **Version 2.4** - Modified the movement speed for all dots: normal zombies and blue dots now move 4 steps, while the pink dot moves 5 steps. This change helps balance the game, increasing the challenge for players. **Version 2.3.2** - Removed the bug reporting system due to technical issues. We apologize for any inconvenience this may have caused. **Version 2.3.1** - Introduced a bug reporting system to help identify and fix issues players may encounter while playing. **Version 2.3** - Added a small dot that moves one more step than the red dot and removes 0.5 health. Adjusted spawn mechanics for health/bomb items: each spawn now incurs a 0.1-second delay before the next can spawn instead of 0.5 seconds. This adds variety and balance to the game. **Version 2.2.2** - When health reaches 1, a red gradient and score display are shown. Upon dying, players see their high score. This change enhances engagement and competitiveness in the game. **Version 2.2.1** - Fixed health not spawning correctly and implemented a bomb spawn chance of 1 in 5. Bombs do not cost any health anymore. This change improves overall fairness and balance. **Version 2.2** - Added a bomb that, when touched, costs 1 health but eliminates all dots on the screen. The bomb has a 1 in 25 chance to spawn instead of health. Each time a heal or bomb spawns, a 0.5-second wait is now required before the next item spawns. The green dots have been adjusted to move back to 7 steps. This adds variety and maintains balance in the game. **Version 2.1.1** - Reduced green dot movement to 6.5 steps instead of 7. Bullets now travel 15 steps instead of 10. This change increases the challenge and engagement for players. **Version 2.1** - Introduced health pickups that restore 1 health when collected. Each health spawn now requires an additional second wait before the next health can spawn. This change adds variety and improves game balance. **Version 2.0** - Added two new dots: the green dot (which moves faster) and the blue dot (which deals 2 damage). Health items have also been added, enhancing variety and engagement in the game. **Version 1.1** - Implemented bullet disappearance and allowed dots to spawn from any wall. This modification increases game challenge and engagement. **Version 1.0** - Initial release.