UP ARROW: MOVE UP (can be held down) DOWN ARROW: MOVE DOWN (can be held down) LEFT ARROW: MOVE LEFT (can be held down) RIGHT ARROW: MOVE RIGHT (can be held down) LEFT CLICK: SHOOT (can be held down) MOVE MOUSE: AIM OBJECTIVES: Shoot the blue enemy rocket until it explodes. Click settings to customize the game settings, such as colors, styles (coming soon), weapons, and game modes! Please love and favorite. If you dislike the game, please leave some constructive criticism as a comment.
TEMPORARY LIVE CHAT ROOM (SAFE): https://scratch.mit.edu/projects/101228105/ I haven't worked on this in a long time. If anyone would like to remix it to make online work, by all means go ahead. The issue is how I worked with the cloud variables as I was kind of learning as I went. You basically just have to go through and make all the cloud variables first store to a normal variable that uploads Almost all graphics built in to Scratch or custom made! Credits found in code or if you scroll down here to the bottom! The music in this game does not belong to me! Each song belongs to its respective owner! Source links can be found below! Read below for known bugs, change log, and upcoming features! Comment any bugs you may find! KNOWN BUGS: NONE CHANGELOG: - COMING SOON: local multiplayer, far better built in chat room, better instructions menu interface, MAJOR nerf on damage stacking and randomized damage, even smarter hard ai! v1.7.1 - minor bug fixes - minor lag removal v1.7.0 - online multiplayer! (FINALLY!!!) (may be buggy as it is new and has little testing! comment any bugs you may find immediately!) - small bug fixes that occured after playing multiple games v1.6.7 - further nerfing to the score of the blaster canon. It is still better for score than other guns, at least on hard mode, but it is significantly more difficult to use. - fixed the bug where the minigun has very little range v1.6.6 - can no longer go outside of the screen, as that threw off hard ai - smaller ships - made hard difficulty significantly smarter (it will now lead its shots when necessary and shoot directly when not). v1.6.5 - huge progress on online multiplayer; if you do by chance get into a match with another player, you will not be shot by the enemy on your screen, but they should move and have color! v1.6.3 - testing with online multiplayer connection - several bug fixes v1.6.0 - online multiplayer *probably* perfected (yet to be tested) v1.5.0-1.5.4 - added background music - fixed back button glitch - recoded score - consecutive hits - changed speeds for everything - removed score bias - slightly randomized damage - score difficulty multiplier FUTURE CHANGES WILL BE DATED BY VERSION NUMBER 3/30/16 - far closer to online multiplayer (it's not easy setting up ques. try it on your own if you disagree.) - MAJOR bug fixes!!!!! 3/14-29/16 - fixed spam firing. high score will remain 15,100 for now as soon it will be easily passable. - new, more compact home screen. Will be expanded. - fixed multiplayer matchmaking (gameplay not yet available) - fixed multiplayer menu causing glitches after hitting back - changed background animation (looks better on faster computer, worse on slower. will add setting for it) - fixed AI laser starting at random point - fixed black line showing during multiplayer menu 3/13/16 - began work on online muliplayer match making (still not functional) - changed shooting to left click (as by common request) - added and coded multiplayer button, multiplayer not yet functional 3/11/16 - made myself unable to set high scores (which, as of now, is the only feature that detects your username, and merely checks that your username isn't mine) - chat should be live - added extremely basic chat room. press space to open chat and up arrow to close it. messages have not been tested to see if they are local or actually send. only the words "sir" and "hello" are allowed. phrases and sentences not yet possible. will receive major updates in the future. 3/10/16 - added instructions button - made easier experimental difficulties (medium and hard were previously unbeatable) - added experimental mode (found in settings) - enhanced shooting accuracy (based off of crosshair) and rewrote the code for lasers moving - added experimental "Highscore" feature (stored as a cloud variable. credits to guides made by Lirex and RelRel) - made easy harder, decided to leave hard the same (after finding a strategy that beats it a little too easily) - added 8-directional movement (no you cannot move past the middle!) - changed title screen appearance and title 3/9/16 - made medium and hard AIs more difficult (might revert hard) - nerfed damage to add challenge to the game (might be reverted to normal or a slight increase in damage) - patched double damage bug - added changeable ship and laser colors in settings (the blue button with the gear on it); added settings button 3/8/16 - changed shooting from right arrow key to any key for convenience of users KNOWN BUGS: - highscore resetting CREDITS: http://zappa.brainiac.com/spaceship/spaceship5.html http://doomfest.com/blog/wp-content/uploads/2013/04/2013-04-24_03-47-24.jpg http://3.bp.blogspot.com/-rlSkl1lGaIU/UTwsZrrHHxI/AAAAAAAAAvQ/KDsYNKQ2X8s/s1600/Dominique+-+Border+Patrol+WIP.png http://wiki.scratch.mit.edu/wiki/Cloud_Data (help making Highscore cloud variable) http://www.dievantile.com/action-background-musi