(*arrow keys for slideshow*) Errant: "BullWark" A surprisingly speedy and bulky mech. Prioritizes staying alive and keeping its teammates alive with healing. Although its powerful rifle does have to recharge, it can set hard-hitting traps to destroy its enemies. Its heavy armour shrugs off hard hits, not bothering to dodge. --------------------- Parts: - lvl1: "Big Boy" Errant Size 3 Chassis (including Merrutan Steel Orb): 18 INT, (16-7) WEI, 10 OFC -x2 lv.1 "Foundation" YaSTRE/B Strengthened Bipedal Legs: 11 INT, 0 SIL, 14 RES, 14 POW, 8 EFF, (12-3) WEI - -x2 lv.1 "Fisticuffs" YaSTRE/B Articulation Arms: 24 INT, 1 SIL, 8 RES, 7 POW, 7 EFF, (12-3) WEI --------------------- Weapons: - lvl1 "Grenade" YaSTRE/B Shrapnel Bombs (x6): [6-5]WEI, 4 POW, 6 CAP, 1RSPEED (once per turn), 9ACC, trap, bleed applying - lv1 "Chompers" Makeshift EMP Bear Traps (x5): [5-4]WEI, 6 POW, 5 CAP, 1RSPEED (once per turn), 9ACC, trap, blunt - lvl1 "Heartstopper" YaSTRE/B Blinding Energy Rifle (modified) : [7-3]WEI, 2 EFF, [6*2]POW, 2 RSPEED, [4*2]ACC, rifle, lost applying. --------------------- Gear: -1x Personal Shield Generator: 5WEI, adds a 10INT solid-wave shield to your Mech which must be broken through before damaging the Mech's parts. When it is broken, it cannot be reused until recharged outside of battle. The PSG is attached to BullWark's arms to help combat the low integrity of its legs. (he blocks the shots meant for the legs with his arms) --------------------- O-Structure: Merrutan Steel Molder (BullWark has an orb filled with some random metallic liquid that Lark found in a lab. He doesn't really know what it does though. It's quite malleable and seems to take the shape of whatever it's touching. Strange.) Every turn for 10 EP, BullWark can heal 2 INT for all parts of itself or a teammate within 3 tiles of it. This must be completed on the first action of your turn. This can be used once every 10 turns. If the part being healed is disabled (0 INT left), heal 3 INT. This heals every single part. EX. In BullWark's case, it would heal both arms, both legs, and the chassis for a total heal of 10 INT. --------------------- Unique Actions and Abilities: Iron Recovery: recover 1 INT from a part of choice every turn on which you spend less than 5TP and 5EP. Merrutan Steel Molder: See O-structure --------------------- Design totally, definitely approved by Yuan and Stern Tri-Regional Engines/Ballistics LLC.
Pilot: "Larkias 'Lark' Barlowe" (*this is not my name lol*) A boy of about 18 years old. Son of a high-ranking official of YaSTRE/B LLC. His mother left early in his life for unknown reasons (to him at least). He's always been the star of whatever he did. He's been great at sports and school, helping wherever he can. Unknown to most of the people he knows, he's always been ignored by his father so he tries incredibly hard to get his attention. He's made his mech behind his father's back, using some of his ludicrous amount of money to make something to make him proud. He's not very experienced yet but will try as hard as he can to get better. He might try to take on some beginner missions, looking for a mentor. --------------------- Stats: Health: 8 Speed: 4 Strength: 8 --------------------- Skills: -Lucky -Survivor --------------------- Equipment: Gear: - Nanogauze: a roll of cloth saturated with nanites and disinfecting agents. Used to dress and quickly heal flesh wounds. Recovers 3 Health but can't revive KO'd Pilots. Lark would use a first aid kit, but he doesn't have much medical experience. - Lighter: Handheld Solid-Wave multitool with ten settings, three of which are reserved for custom uploads. Includes a knife, bottle opener, tweezers, 3 types of screwdrivers, and a flashlight. It can be used as a 1POW 1RSPEED 3ACC Melee weapon. Lark downloaded a plasma cutter (in his own words "Trust me. I know how to use it"), a mallet (not a hammer because "Who uses that other part anyways"), and a portable tissue dispenser. - Camping Gear: A pack containing a compact two-person tent, an element-proof sleeping bag, one surprisingly sturdy fold-out chair, and a space for a couple of extra items. The pack itself functions as a dry bag, and the tent is insulated. Lark also packed a collapsible pot and a small light (1 tile of light emission in normal mode, which doesn't function in low light mode). Weapons: - "Trusty" Titanium Throwing Baton: [8+0]POW, 4 CAP, 4RSPEED, 6 ACC, human thrown - "Homer": [8+0]POW, [4-4]RSPEED, 6ACC, human melee, an old baseball bat that has been passed through Lark's family for generations. Some modifications have been added through the years. However, it still has its wooden core. Moons: A lot, like too many to put into numbers a lot (all but 3,004 being his father's)