Versatile Game Engine - Feature Extended ------------------------------------------------------------------------- ##################Controls################### * WSAD to move. * Arrow keys to look around. * Space to jump. * Press r to reload all of the objects, useful for changing the positions of objects while editing the project. ------------------------------------------------------------------------- ###################Notes#################### You can jump on top of objects (mainly, the person model, all of the x, y, and z pillars have hitboxes too high to jump on) but you will just slide off of them, this is a known bug that I have tried and failed to fix.
Main differences: * Improved the background. (Okay, improved is a bit of a stretch, the background images I chose/made are pretty bad, but they are just there to show the capabilities of the engines background scrolling) * Implemented the ability to move sprites up and down in a more computationally efficient way. * Changed the visuals for the fun of it to a more detailed style. * Added frame compute time. * Added a toggle for mobile controls. * Added a glow affect for the developer info button [123]. * Added character physics. * Added a new type of hitbox, the sphere hitbox. * Added a day and night cycle.