New update it is way less laggy. xz tilt still works. OMG XZ DIRECTIONAL TILT WORKS WASD to move ijkl to look around space to jump You need an insane computer to run this properly Hold f and 3 at the same time to see stuf HELP ME idk whats happening #HELP ME HELP ME HELP ME HELP ME HELP ME #HELP ME HELP ME HELP ME HELP ME HELP ME #HELP ME HELP ME HELP ME HELP ME HELP ME #HELP ME HELP ME HELP ME HELP ME HELP ME #HELP ME HELP ME HELP ME HELP ME HELP ME #HELP ME HELP ME HELP ME HELP ME HELP ME #HELP ME HELP ME HELP ME HELP ME HELP ME #HELP ME HELP ME HELP ME HELP ME HELP ME ME HELP ME HELP ME HELP ME HELP ME ME HELP ME HELP ME HELP ME HELP ME ME HELP ME HELP ME HELP ME HELP ME ME HELP ME HELP ME HELP ME HELP ME ME HELP ME HELP ME HELP ME HELP ME ME HELP ME HELP ME HELP ME HELP ME ME HELP ME HELP ME HELP ME HELP ME ME HELP ME HELP ME HELP ME HELP ME ME HELP ME HELP ME HELP ME HELP ME ME HELP ME HELP ME HELP ME HELP ME ME HELP ME HELP ME HELP ME HELP ME ME HELP ME HELP ME HELP ME HELP ME ME HELP ME HELP ME HELP ME HELP ME ME HELP ME HELP ME HELP ME HELP ME ME HELP ME HELP ME HELP ME HELP ME ME HELP ME HELP ME HELP ME HELP ME ME HELP ME HELP ME HELP ME HELP ME ME HELP ME HELP ME HELP ME HELP ME ME HELP ME HELP ME HELP ME HELP ME ME HELP ME HELP ME HELP ME HELP ME ME HELP ME HELP ME HELP ME HELP ME ME HELP ME HELP ME HELP ME HELP ME
WHY IS IT A SQUARE NVM i fixed it imma work on x and z tilt it seems easier than finding out how to calculate the curve of a perfect circle Next step - a 3d 3d xyz ball rather than a 2d 3d xz circle im not insane i promise