Welcome to the fourth game in the SMW Minigame series: Podoboo Peril! -=-=-=-=-=-=-=-=- Instructions: ◦ Arrow keys/WASD to move, jump, and crouch. ◦ More detailed joystick instructions: drag the joystick at the left to move or crouch, and tap the button at the right to jump (you have to tap it once before so multi-touch will get detected) ◦ The longer you survive, the faster the enemies spawn in, so be careful! ◦ Collect the coins that fall for extra points. Be quick, though, because they can despawn! ◦ If you collect 15 coins, you can gain more HP! ◦ Powerups that spawn in can give you a temporary boost to help increase your score! -=-=-=-=-=-=-=-=- Different powerup types: ◦ The pile of coins will cause a barrage of coins to fall from the top of the screen. ◦ The stopwatch will slow down all enemies (except Charvaarghs). ◦ The (rare!) starman makes Mario invincible to all enemies. -=-=-=-=-=-=-=-=- Different obstacles/enemies: ◦ Podoboos will launch up from the top of the screen once, they cannot be defeated. ◦ Bob-ombs walk back and forth until you jump on them; they will then explode after a moment. ◦ Dry Bones will walk back and forth until you jump on them, they will then immediately disintegrate. ◦ Charvaarghs are this game's miniboss: every 2500 points, one will make a huge arch out of the lava. These cannot be defeated, just duck under them. (New enemies will not spawn while it is active.)
Play the remaster instead, it's 1000 times better! https://scratch.mit.edu/projects/878513987/ -=-=-=-=-=-=-=-=- Mobile controls are in the Options menu, read Instructions for how to use them Laggy? Try turning off high detail mode in the Options menu (disables particles and effects) -=-=-=-=-=-=-=-=- Cloud is broken at the moment, sorry :/ -=-=-=-=-=-=-=-=- If you've played the other 3 games in the series, you might notice a slight rehaul in the engine! Compared to my more recent projects, this series' art, code, and music hadn't been as good. I wanted this to match the standard of my more recent projects while keeping the same style, so I spent a good amount of time polishing up every little detail I could. (And yes, this is unfortunately the last game in the series) -=-=-=-=-=-=-=-=- ✦ Things changed since Bullet Bill Barrage ✦ -= Gameplay =- ◦ Changed enemy spawning system to feel slightly fairer ◦ Enemies now target Mario's exact position if you stay idle for a while (discourages camping) ◦ Mario is now fully fenced onto the stage ◦ Powerups can now despawn after a while -= Visuals =- ◦ Replaced a bunch of outdated sprites and sounds ◦ Mario's walk cycle is closer to the original game ◦ Title screen is much more detailed ◦ Redid both of the powerup music tracks ◦ Cleaned up the transition into the main game ◦ Fixed a bug where the joystick would stay visible when going back to the title screen -=-=-=-=-=-=-=-=- Try the other games in the series here! -=-=-=-=-=-=-=-=- ✦ Credits ✦ -= Code =- ◦ Main counter code and joystick code by ◦ Original instant text code by ◦ Semisolid code by and ◦ All other code by me -= Art =- ◦ Mario vector reference by ◦ Original lava theme reference by ◦ All art done by me -= Music =- ◦ All music remixed by me on Noteflight Songs remixed (all original pieces in the editor): ◦ Koopa's Lava Castle [Super Mario 3D Land] ◦ King of the Mountain [Rudra No Hihou] ◦ Toad House [Super Mario Bros. 3] ◦ Starman [Super Mario 3D World] ◦ Death [Super Mario World] ◦ Game Over [Super Mario World] -= Other =- ◦ Mario franchise by Nintendo -=-=-=-=-=-=-=-=- ✦ Updates ✦ v1.2: Added a missing costume; menu sound effects are consistent for all sprites now v1.1: Decreased the minimum time in between spawning enemies v1.0: Released -=-=-=-=-=-=-=-=- ✦ Tags (ignore) ✦