<press c to change the dungeon color> ON THE MAP SELECTION (light blue background): - key arrows: move around dungeon - z: zoom out - x: zoom in - click a room to enter it - the buttons on the top right corner expand the dungeon and the ones on the buttom right shrink. - click the eraser button and click a room to erase, click the button again to cancel the action. - in the folder: save gives you a code, load asks for a code, and delete all restarts the dungeon with other room proportions. INSIDE THE ROOMS: < press m to go back to dungeon map > < press p to change between editor and playing > ---Editor Mode:--- - wasd: fly around. At the up part of the screen you will find a drop-down menu. Every option is found there, and some spaces have multiple other tiles below it, just hover over them. Click the option to select and click any tile in the room to change. ---- CHEST: with the chest selected, click an existing one to change the content inside for sword(enables sword), bow (enables bow), and key(used to open locked chests and doors). ---- DOOR: Click at the start, hold, and drag to the finish. Once placed, click one of the ends to reajust. ---- TARGET: Click one to change the orientation. ---- - Press space to change the variable "have sword" to start with sword or not. - Press e to change the variable "have bow" to start with bow or not. The "t-posing" player is the dungeon spawn and the gem is the finish/goal. ---Playing Mode:--- - wasd: walk around - space: attack - e: open chest/door and shoot arow touch the edge of the room to move on, if dungeon layout allows.
AI pathfinding script: https://www.youtube.com/watch?v=K1GwbqpAfLQ&ab_channel=griffpatch Saving system: https://www.youtube.com/watch?v=IRtlrBnX-dY art done by me //////////////////////////////////////////////////////////////////////////////////// version 1: map, rooms, scrolling, movement, empty tile, wall, enemy, sword, expand and delete dungeon. version 2: box and chest. version 3: hole tile. version 4: erase room and file managment(save, load, delete all) / save code Version1. version 5: doors added. version 6: now you are able to change the background color. version 7: Big update, bows, on/off blocks+lever, and hearts added. version 8: change in the tile placing system. Future plans: - more enemy types(and improved ai) - more items to chests - more interactable items like levers and doors (mario maker gizmos)