turbo mode space to generate a noise map space again (and hold) to assign each tile of the noise map to an angle, and then simulate a bunch of points moving across it being effected by those angles yes there are some glitches around the edges and some of the simulated points change direction wildly, but in the grand scheme of things, nothing really matters, so there you are. hover your mouse over the top left for settings: Size: the max amount of change possible between two adjacent points Angle: how sloped the whole thing looks Color: the color of the noise map Layering: show/hide the noise map when simulating the moving points 100% by me the noise map is my attempt at making something that could pass as something somewhat close to Perlin noise. I call it Ted's noise. (please laugh) Basically, the color of each tile is a randomly generated value from negative *size variable* to positive *size variable*. However, that number can't be more than *size variable* away from that of the tile above it and that of the tile to the left of it. The angle variable changes which tile is detected as the one above; if angle is 1, it looks at the one above and one to the right. if angle is negative 2, it looks at the one above and 2 to the left.