First Game: https://scratch.mit.edu/projects/83172152/ Second Game: https://scratch.mit.edu/projects/56901758/ Trailer: https://scratch.mit.edu/projects/123664885/ Flip open the cameras on the upper right side of the office, howl to distract the Dutchman before he comes into your quarters, on the lower left side you can reboot the systems when something goes wrong. Check and seal the vents outside with space to stop him from entering, explained in game. You can figure out the rest - Mwa ha ha! After saving the Krusty Krab from monsters, ghosts, intruders, plankton, and sea bears, the Krusty Krew can finally relax at home... that is, until a giant anchor falls from the sky onto SpongeBob's (and Squidward's) house! Determined to get the justice they deserve, they climb the rope and find themselves stuck on a ghost ship! Now, their once peaceful evening must be spent trying to escape being shanghaied by the owner keeping them captive - The Flying Dutchman! He's here to get his revenge from the night before, when you stopped him from catching you before! But with no doors and no music to calm him, can YOU survive a week on board? By @Penguin_King Also, another congrats to @kawaiisquirtle69 for beating the game at launch even while the AI was not fixed and very tough! Even the Hard mode in the game now is easier than what the original was! He is truly the KING of Five Nights at the Graveyard Shift!
Adjusted the nights script to work a bit better, fixed Dutchman head in doorway, made Patrick's raspberry louder, fixed 6 hours later picture, fixed AI, added an alternate ending, secret game over song, added an aggressive mode and icon to show you're still in it (thanks for the idea ), adjusted size of some sprites and camera buttons! A special thanks to and for ideas that I added into the game! Also, thanks to all of these scratchers who gave me some suggestions/support: Thank you to Nickelodeon and Scott Cawthon for SpongeBob and Five Nights at Freddy's respectively.