CONTROLS: Left arrow key: Move left Right arrow key: Move right A: Left dash D: Right dash Up arrow key: Jump W: Short jump Down arrow key: Crouch E: Shop R: Events M: Menu X: Close popup H: Activate Hard Mode
Update notes: CURRENT: v0.2: Gauntlet levels added. v0.1 (MAJOR): I’d like to restart with this game, so that’s what I’m doing. I’m not removing much, but lots of designs will be reverted to their original. I’ll also change the update numbers the right way. I should not have been on update 4.0 already. PRE-RESET: 1.0: Game created 1.1: Cheat code (removed) 1.2: New levels 1.3: New levels 1.4: Added crouch, new levels 2.0 (MAJOR): A complete rework+revival of the game. New styles, new designs, new art, new levels, level reworks, new gameplay mechanics, text, more secrets, menu, shop, and more coming throughout this update. 2.1: New styles, designs, and art added. 2.2: (Beta) Shop, Event Menu, and Menu added 2.3: (Preview) Classic, Shark, and Nice Flower skins added. Event Menu UI updated. 2.4: Hard Mode added. 2.5: Part 1 of collab with Pipe_FrogOfficial added, with a custom skin made by him. Thanks! 2.6: Part 1 of collab with user_invalid added, with a custom skin made by him. Thanks! 3.0 (MAJOR): Already at yet another big update to this game... this update's gonna be the best one in terms of visuals and customization BY FAR! How about: actual functioning skins (that are free?!), new art everywhere, unique abilities to buy for each skin, limited-but-not-limited-and-actually-permanent event skins, new THEMED levels, and waaaay more?! Also, finally developing features that were long past due. Sorry, Menu! 3.1: McSause skin is fully functional with animations! 3.2: Hard Mode replaced with a better Night Mode. 3.3: Slam re-added, thanks to Pipe_FrogOfficial! 3.4: Ultra Mode added, activated by entering a code. 3.5 (MAJOR): Conroy from Conroy’s Conquest test skin added, along with the backdrop. It’s a little broken, but will be fixed when the actual collab+event happens. The collab+event will be updating and changing throughout the update. Credits to @VoltyMcConroy for most assets. 3.6: Added game BGM. 4.0 (MAJOR): Underwater update! A lot of the previous MAJOR updates we’ve had in the past were mainly visual and extra content centered. This time around, mostly everything in this set of updates will be focused more on gameplay rather than art and stuff like that. In every past set of updates, I’ve promised new levels, and… well let’s just say that it’s never happened. This time though, I can guarantee it. We’ve got 10 levels now, so you can keep track and make sure I really add some new ones now. Enough talking, time for some additions. 4.1: Konami code added for some skipping around. 4.2: Water. Lots of it. 4.21: 1 new level added. 4.22: Slam removed, as it was causing issues. 4.3 (MAJOR): Skins completely removed from the game for extra development. When they are added back, most likely in the 5.0 update, they will be fixed, improved, and given abilities.