In this endless minigame, Mario is trapped in a dark ghost house with many Boos around! Fortunately, they cannot stand looking at Mario and will vanish if they catch him watching them. ++++++ ◦ Arrow keys, or WASD to move, jump, and crouch. ◦ Catch the ghosts in your line of sight to defeat them! ◦ The longer you survive, the faster the enemies become and the more spawn in, so be careful! ◦ Collect the coins that fall for extra points. Be quick, though, because they can despawn! ◦ Powerups that spawn in can give you a temporary boost to help defeat enemies! ++++++ Different powerup types: ◦ The lantern gives Mario an increased field of version, so he can defeat enemies from further away. ◦ The stopwatch will slow down most enemies to their minimum speed. ◦ The (rare!) starman makes Mario invincible to all enemies, and makes it much easier to see. ++++++ Different ghost types: ◦ Boos spawn at the edge of the screen, and will chase after Mario. ◦ Eeries will glide across the stage; if they reach the edge they will just wrap around to the other side. ◦ Peepas will move in a circle in the part of the stage that they spawn in.
Play the remaster instead, it's 1000 times better! https://scratch.mit.edu/projects/878513987/ ++++++ Made for @team1u1's Super Mario Halloween contest! ++++++ I wanted to try and get a short Halloween minigame out this month, so this is what I came up with. I tried a couple of new things for the scripts, plus almost all of the art was made without relying on other Scratchers' vectors Credits: ◦ Me for all art, music, and most of the code ◦ @MARIOWXT for inspiration (a lot of parts inspired by Minerin' N' Breakin) ◦ @-GooseGameStudios- for playtesting ◦ @NightCat28 for the Mario vector I went off of ◦ for the main counter code ◦ for a little of the text code ◦ for the semisolid code (maybe this will get slightly on trending idk)