---Config is inside the Config Sprite--- also contains a Modern / Classic mode config, these are different envirorments (mostly) -Disclaimer- VERY buggy and glitchy. this is the latest version as of writing. If you find any game destroying bugs please let me know. also don't bully me for the tiles not following NES color palette, i made them before getting the palette! -Anocment- very close to release!!! we just need to do some bug fixes, correct physics (by that i mean make everything 1 to 1 with the original mega man like jump heights and junk), Damage systems, New tile system (and better entity spawning). We are so close to finishing this engine, and thanks to your support we can mega! Controls: Game - Z - Jump X - Shoot C or Z+Down - Slide X (hold) - Charge Editor - 1 - 8 Normal Tiles S - Spawn and barriers / Death block 9 - Camera box placer, left to right placement. D - Save F - Load 0 - open editor probably more sounds i forgot
Megan Man Maker (/ the composer of the song used)! Spriters Resource - Metal man tileset @Griffpatch for tiled based scrolling platformer tutorial. @Parkmasterpro for Camera Engine, Proj System, and support. @Hirueban for ladder detection / system, Entities System, and a bit of the projectile system and support Mega Man costumes "borrowed" from @Legobuzz12 Music By Capcom (for now) Tiles by Capcom and me Enemies by Capcom (for now ish) Original game/idea by Capcom @NMario84 for the epic NES palette color effect and brightness values