My new tri - filler. (Version #2b) Much better than my old one, which is super slow and innefficient. I am currently implementing it into a 3d engine.
This is still a work in progress, which means I will still add features to it. Down below is what I will (hopefully) add someday. To do: ☒ - Make it easy to work with. - 10/11 added a block: "Triangle(x1,y1,x2,y2,x3,y3)" ☐ - Make it super quick. (OPTIMIZED) - 10/01 added a timer: shown as a variable on the stage. ☐ - Make it textured.