Nyctophobia - The Maze of Darkness Controls: WASD/Arrow Keys to move Mouse to Look around "Q" for shield "Spacebar" to run "F" for Flashlight To recharge the battery go to the 0 0 plot positions. Working on Features: Entities (Need Help With) More Plots (Help Me Make Some) Design for Walls (Help Me Make Some) Upgrade System More IDK I need ideas Updates: (Alpha) (0.1) Alpha Release (Alpha) (0.2) Fixed plot-changing bugs and added text engine (Beta) (0.1) Reworked Materials Spawning Added Main Menu Added Recharge Station Reworked Text Engine Rework Shield Added Flashlight Remade Logo (Beta) (0.2) Added an Entity - Only Damages your Shield so Far - They will Disappear Upon Touching the Shield - If they Disappear they will Respawn if you Enter the same room Again Added Shield Charges - If an Entity hits your Shield the Charges go down by 1 - If Shield Charges Become 0 You can't use Shield - To Regain Shield Charges you have to go to the recharge station (Beta) (0.2.1) Reworked the Design on the Entity - Added an Animation Improved Entity Movement - Fixed where Entity wont look where it is going - Made it so it moves more - Entity now removes you Battery if it touches Player Reworked Lose Screen Changed Rock to Scrap Reworked Shield - Just Visual Changes (Beta) (0.3) Added another Entity - Spider - Uses pathfinding to get around - If player shines flashlight at them they will chase player - They normally can't go through walls - if spider cant get to player it wont chase the player Reworked the design of entity 1 again - looks more like a human from birds eyes view (Beta) (0.4) Added Flashlight Upgrades (Beta) (0.4.1) Reworked and Fixed item Spawning - optimized the code - fixed wrong items spawning - fixed items not spawning - fixed items spawning in wrong rooms Fixed Buttons Overlapping Logo Screen Reworked Dimond (Beta) (0.4.2) Added Battery Upgrades Reworked Flashlight Hitbox Changed Game name Again Changed Text Engine a Bit (Beta) (0.4.3) Navigation System Upgrade Currently Working on Saving Progress Remodelled Gold and Iron Added Factory Room Type (Beta) (0.4.4) Remade Battery Fixed GUI Layers Made Room Types Generate in Chunks Fixed and added sound to radar Added Turret Enemy (With Sound) Fixed Entities One's Eyes (Beta) (0.4.5) Added Hospital Room Type Slight Battery Rework Slight GUI Changes Fixed and Changed Turret a bit Fixed Shield - Fixed Shield Charge System - Fixed Shield not stopping Turret Bullets (Beta) (0.4.6) Added Settings Button - Added Sound Bar - Adding more sounds soon so this is actually useful Redesigned Turret - Added Ammo Box - Made Turret Legs Wall Part Smaller Fixed Animation with Winged Entity (Beta) (0.4.7) Remade Text Engine with griffpath new Text Engine Tutorial
This game is currently in BEATA Testing so there may be some bugs. Any ideas for the game please put them into the comments. Credits: By Unknowns Rach Youtuber UnknownGaming465 Smooth mouse rotation scripts: The_DemonsHouse Text Engine: griffpatch