When you click anywhere, the ball will realistically glide to this spot with slowing down. It seems easy to program but it took a lot of time to create a formula of starter speed required to stop exactly in the right spot. The formula is: U=(F( sqrt(8S/F+1)-1))/2 where U is starter speed, F is friction (slowing down) and S is distance Feel free to use my formula or even my blocks, but please, credit me as the creator of the formula.
Message to everybody: Learn math, it’s fun. I couldn’t make this project without math Message to meshaalttrap1987: I am working on the Sisyphus game and I think I will share it very soon