Press space to turn on the camera click the door to open and close it the animatronics will get harder each night and more will activate each night Animatronic mechanics for those who need it: Chuck: Chuck is a broken animatronic who seems to have had his intelligence hardware damaged. he will not skip any rooms to get to you. if you see him disappear from cam 3, close your door to ensure he doesn't get in as he is right in front of the door. John: John will skip camera 4 but follow the opposite path of Chuck and will be next to your door when he is exits to camera 3, close the door when this happens. Rick: Rick will drain the building power when he is active. you can tell he is draining power when camera 5 turns off and goes dark. close the door to direct the power to the door instead of the stage turning him off for a while Homes: Homes has unrestricted access to the building's power and will take away power if he is bored. make sure to not have the door closed for too long to avoid losing power.
note: there are a total of seven nights and I have decided to give you the animatronics nights they are active to give you an easier time. please recommend new animatronics to add in the next game! Chuck: 1-7 John: 2-7 Rick: 3-7 Homes: 4-7