Be descriptive if you say behaves like ambush and don't fill anything out I will use ambush's generic speed and noise. What to include in the behavior: Conditions for damage ex: locker = safe. Looking at = damage/sec Unique entity traits: Does it chase you down a certain path if so add the room types to the stage. If it hurts you by looking at it or not looking at it like Screech, put it in behavior and if it doesn't fit make a new backdrop on the stage. Remix it -Rules- -Always follow community guidelines. -no violent jumpscares -no ads for your projects -No bad words -And if you break rules I will report -coming and leaving are optional -jump scare too -if no jump scare delete the Jump scare button -if no rebound delete the rebound button
Need help? Here's an example I filled out. https://scratch.mit.edu/projects/1320237815/ ctrl+c to copy ctrl+v to paste. I will make a game for your entities Trairror: https://scratch.mit.edu/projects/907552453/