A and D to turn, W to accelerate, space to fire a pulse shot, E to use your 'whip', shift to activate shields and 'space brakes'. Feel free to remix, just give credit! (guys the changelog is at the bottom of the notes fyi)
HOORAY FOR INFINITE SPEED! THE FTL IS REAL! A simple in usage but complicated in coding Asteroids-like game base. It took me a while to get the velocities right, and the shields use a hacked detection block to get input, but in the end it worked out nicely. WARNING: THERE IS NO FRICTION! If you accelerate, you will keep going at the same speed until you decelerate yourself manually or use the shields to activate your 'space brakes' (inside joke). There is an energy system in place to prevent OP-ness. The basic gun decreases it at a slow rate, but the 'whip' and shields drain it like nothing else. I didn't make the thrusters use energy because that would just be annoying. I might turn this into something later. ---------------------------------------------------------------------------------------------------- Changelog: V1.1: The whip now accelerates you backwards a bit. I decided this was a good idea, so you have to live with it.