Welcome to Shooter! This game is in Delta. The goal of this game is to survive the zombie horde by shooting the zombies. --- How to Play --- - Aim at enemy zombies by using the mouse pointer. - Shoot by either pressing the spacebar or clicking with the mouse pointer. - Reload automatically when the ammo in your magazine reaches 0. The gun may also reload when the "R" key is pressed. - In standard mode, "W," "A," "S," and "D," keys are used to move around the map. You can also use the arrow keys. - Avoid touching zombies. If they hit you enough consecutive times, the game is over! - Settings - - Settings may be adjusted in the "Settings" section of the game. - This is ***HIGHLY*** recommended! - Gun Game - - A new weapon is granted for every 10 kills. - Weapons may be better or worse than the current. - Kills increase score. The higher the score, the better! - Survival - - New weapons are acquired manually by the player. - Each kill grants points. - Points are used to explore the map and purchase new weapons and buffs (perks). - As more zombies spawn, the wave increases. The higher the wave, the tougher the zombies. - See what wave you can achieve!
Published Oct 30, 2023, 5:00pm CT. Credit to all of the following: Shooter Game XII Shooter Game XI Call of Duty: Black Ops II Call of Duty: Black Ops III @GothamKnights @-XxWaterMelonxX- MAIN UPDATES ~~~~~2023~~~~~ Nov 8: Revealed "Survival" game mode description Added PPSH-41 Nov 9: Winchester reserve ammo patch Nov 10: Added Ballista Nov 11: Added Uzi Nov 12: Added all of the following: Qbz-191 Gewehr 43 Mp40 XM1014 Nov 14: XM1014 appearance enlarged Nov 16: Shotgun damage patches Nov 18: Added Mark 48, G-17 Nov 25: Added Barrett Reworked bullet penetration Bug fixes Nov 26: Mark 48 ROF: Nerfed 0.14 --> 0.28 Added G11 Damage indicator bug fixes New buff designs (see code "perks") Survival gamemode is in progress Added Vector Nov 28: Shotgun headshot damage patch Dec 5: Added AA12 Railgun damage: Buffed 275 --> 666 Added vision restrictions Added money Dec 6: Layering adjustments In order to make the vision work correctly, I have to make bullet penetration visible. It sucks, but I can't find a workaround. Dec 9: Bug fixes Dec 27: Added Python ~~~~~2024~~~~~ Jan 23: Added FAL, Scorpion, Mp9, Aug, M1911, and Nerf Gun Jan 24: Behind-the-scenes survival work Feb 10: Significant survival progress Added ZH-29 Feb 11: Behind-the-scenes survival work Feb 14: Survival mode unlocked for everyone! Mar 8: Added zone to survival mode Mystery box now has teddy (as a lock) Added Browning Jul 10: Added a fifth zone to survival mode. Dec 13: Added Dragunov Added sixth zone to survival Dec 14: Added M60 Added seventh zone to survival Dec 15: Added eighth, ninth, tenth zones to survival Dec 20: Added eleventh zone to survival Sufficient Stockpile perk effects added Perk pronation for bonus points (press C) Browning reloading patch Added Max Ammo, Nuke, Perk Slot Powerups ~~~~~2025~~~~~ Jan. 9: Insta-Kill and Double Points powerups Increased round cap from 19 to 50 Mg42 room debris patch Minor movement bug fixes Mar. 5: Patched not being able to interact with other interactables after using weapon box Survival zombie hit speed decreased Added soul chest in zone 11 Various Zombie-Text Fixes (HUD) Graphical settings updates Mar. 22: Desert E. damage: buffed 82 --> 84 Dragunov damage: buffed 80 --> 85 (Both changes to two-shot kill orange zombies in gun game) Apr. 1: April Fool's June 18: Added an "about" tab in the settings Various settings quality of life improvements Developing a "secret code" for survival. Code will be used for a mini boss fight and will award a wonder weapon piece Increased the maximum survival round to round 63 Changed the round UI June 25: Added a new survival zone Added BoozeChoose, a buff roulette Added new perks, including: Penetration Perfectionist Range Rebel Accuracy Ace Munitions Manipulator (Bugged) Specialty Surger (Bugged) Imploding Influencer potentially soon Tweaked zombie spawn times in Survival Dec. 19: Increased mobility for all weapons ~~~~~2026~~~~~ Feb. 22: Patched BoozeChoose text staying after leaving the area. Patched BoozeChoose room debris. May 15: Patched BoozeChoose not requiring power. May 18: Significant gameplay update, for the first time since college. Areas 4 and 5 (sufficient stockpiler, dragunov) are now connected by a power door for QoL. Hidden code functionality enabled. The code works to open the power door in the vision virtuoso room but the details to get the code are not yet fully disclosed. Added an Mp40 wallbuy into the boozechoose room. Adjusted dragunov room zombie pathing. Adjusted dragunov wallbuy location. Lots of optimization, removal of redundant vars. Running out of characters for the update logs! May 22: Added zone 13, range rebel physical buff machine, spas-12, workbench in spawn, secret code assets, character dialogue. Changed spawn locations for some areas. Various bug fixes. Added future compatibility for other game assets. June 20: Munitions manipulator now functioning, incinerator now available, zone 14 available, zipline functionality. Various bug fixes as well. June 28: Added a knife to the spawn room. Knifing costs no ammo but you cannot shoot while knifing. To knife, press the "e" key!