This is the FASTEST Physics engine I've ever made ( and maybe might be among the fastest on scratch ) [ still wip. Expect bugs ] ⭐Controls⭐ "1" to switch to scene 1 ( the first scene ) "2" to switch to car scene "c" to spawn circle at mouse "r" to spawn rectangle '''' "p" to spawn polygon '''' "v" to spawn star '''' Supports collisions between circles and polygons and is highly optimized. It also allows you to combine different primitives to make a shape. Eg. cube , circle [ Press "s" as an example ] Has spring constraints ( still working on it.. )
SPhysics v3.0 3.0 - Fixed Wobling ( it was easier than I thought ) (Most Viewed Project of mine;-;) Highly inspired by Spaship2D ( And some code is from there as well ) Turbowarp ( for speed, but not needed ) - https://turbowarp.org/907852280?hqpen&fps=60