Current version with y-sort here: https://scratch.mit.edu/projects/971489323 *Added a choose layer drop-down box and a titlescreen. I remade the starter area from The Legend of Zelda: A Link to the Past by Nintendo - WSAD or Arrow keys to move (when mouse pointer is in the level area) and scroll palette (when mouse pointer is in the palette area) - '0' toggles the editor - pressing '0' again will save the scene (careful no undo!) and close editor mode - 'E' hold and click the play area in edit mode to pick an exsisting tile - Spacebar hold+mouse drag to trace connected tiles from the palette - 1, 2 or 3 key to switch layers respectively, press key a second time to toggle onion mode. Alternatively, select the layer from the drop down box. Selecting the same layer will toggle onion mode. - 'P' to toggle palette meta editor (must be in edit mode) - '1' sets a collision pin, 'X' clears it - Select a tile from the palette and simply click the play area to place it. The palette meta editor (collision pins) must be turned off (with 'P') to switch layers while the mouse is hovering the palette. - To quickly delete a tile press 'F' to set the cursor to blank and click over top of the tile to be deleted. Be sure to check out Griffpatch's tutorial series https://youtube.com/playlist?list=PLy4zsTUHwGJJM6OFblu_t-5I5Yw5SxvhT. Credits Code and Tutorial - Griffpatch Tileset - O_LOBSTER, https://o-lobster.itch.io/adventure-pack Avatar - Vryell, https://opengameart.org/content/tiny-adventure-pack