NOTE: Timing for the cutscene may be off, there is really nothing I can do about it TURN YOUR VOLUME UP HIGH Just realized I forgot to put the music credits in. Welp. Welcome to my first vector and also most ambitious game/project! What do you think? All except the logo is vector, so you can play with fullscreen, but I've noticed it does lag slightly. Sorry about the cutscenes, they are really hard to time correctly, and since this is supposed to be a game, I didn't want to spend too much time on it (It took me 4 days to make the opening cutscene...) Note: It's supposed to be really hard >:) however, I found some of the levels so difficult and annoying I made them easier :D >>@OneStudio<< ===================INSTRUCTIONS=================== CLICK THE GREEN FLAG MULTIPLE TIMES. Use arrow keys to control the ship. Avoid the light gray walls. There is no down movement, but there is semi-realistic moon gravity :D =================U P D A T E S====================== Build One: Cut scene animated Build Two: Engine installed Build Three: Levels created Build Four: Hotfix Build Five: Hotfix ================A C H E I V E M E N T S=============== 12-7-2015: Project Launched 12-21-2015: Project Shared ====================C R E D I T S==================== @dbrighthd wrote the velocity script Ghost idea from Bungie's Destiny Inspired by Mars: Undiscovered Depths No Time for Caution is by Hans Zimmer