Oh no! A massive horde of the undead are coming to destroy our base! help us defend! rules: no OP no huge sprites no loud sounds say remixing when remixing you can add enemies but they need to fit the theme. the pedia: defenders: grenade cat: throws grenades at the undead with little accuracy. 3 damage. detection 1. allied stray: a melee defender that was sick of the other undead, and is helping us. does not attack other strays. 2-4 damage. detection 2. Survivor: He remembers what happened back at the base camp and he is NOT gonna let it happen again. Wields a piercing crossbow. lasercat: Shoots piercing lasers that zap enemies that get hit. Can hit every single type of undead. Spiky Ball Cat: Throws spikey balls which shatter upon impact dealing area damage. Cant hit any camo zombies and has a chance of firing 3 spiky balls at the same time monk cat: a master of the martial arts, the monk cat attacks in a short radius with his staff dealing a whoping 10 damage but attacking slowly slime mage: (only starts attacking when wall is dead) a powerfull mage who uses 2 different powerfull spells at a slow pace and is good at crowd control, 1 damge (ice blast) 1 damage (fire rain) TELL ME IF TO OP PLZ Digger: a cyborg who can shoot lasers from his eye, teleport and cause lightning to strike (only does the lightning one when the wall is destroyed and there is a lich). 1 damage (laser) 1 damage (fist) 10 damage (lightning) Mini mage: shoots shock wave (2 dmg) undead: zombie: basic undead enemy. [6hp 0camo 0.3dmg] stray: slower and tankier then zombies, but don't spawn after the wall is gone. [11hp 0camo 0.5dmg] wraiths: a hard to see enemy that ignores the wall. [8hp 1camo 0.4dmg] dungeon dwellers: appear in groups of 3-5. [12hp 0camo 0.7dmg] poltergeists: difficult to see enemies that attack fast and ignore the wall. [10hp 2camo 0.1dmg] zombie brute: bigger and stronger than zombies, but also much slower. [40hp 0camo 0.6dmg] ghost: just your average spectre, flys up and down, spawns in huge groups [1hp 0camo 0.001dmg] large stray: stray but large [62hp 0camo 1.2dmg] lich: a powerfull undead mage (boss) that only spawns once and summons zombies [200hp 0camo 10dmg] objects: wall: a wall made of wooden spikes held together with duct tape. can sustain 50 damage before coming apart. base: protecc or die.