Instructions: WAD or Arrow Keys - Movement Q or Z - Echolocation (After Unlocking) E or X - Summon Bats (After Unlocking) S or Down Arrow - Interact Dev's Note: Any generated soundwaves when reflected off a door or a moving platform will reveal its true position. It's not that their hitboxes are weird. If you spend some time figuring out on the third room of the entrance you ought to get the nack of it. Try flipping on all levers to on. It'd help you play. Once the uranium starts rising get back to the labaratory entrance. The game ends when the thumbnail shows. You'll figure the rest out. It has been a great PGMA this season for me. Although I am not entirely satisfied with my final entry Resonance marks as myself for the finale of PGMA S6. The art is only fairly moderate as I had only a day to finish the art due to my laziness. Any bugs and feedback will be whole heartedly welcomed... CREDITS: Layering and Platforming - @griffpatch Special Thanks - @Martyr_Animations @--Loot-- @EnderPlaySmash Fonts: - CF Midnight Bloody Tears - Castlevania Sound Effects from Minecraft, Pixabay, and Freesound All other code and art by yours truly, @Cyber_Claw PATCHLOG 1.2 - Balanced echolocation systems. 1.1 - Fixed title screen layering bugs 1.0 - Release #resonance #pgma #final #grand #finale