Recently I have gone back to math - based 3d engines, and wanted to create another simple 3d engine. So I made this. I read a nice amount of articles, but none could have been more helpful than: https://scratch.mit.edu/projects/170591185/ - @MathMathMath 's tutorial https://danceswithcode.net/engineeringnotes/index.html - explains the algorithm for rotation matrixes No sorting yet ) =
Just drag the variables: = Controls Anyone can use this. It is a super easy layout, and all you have to do is use the "point()" block to create cool objects.