Note: I lost motivation for this game for the most part. I mean making like 6 movesets was kind of draining I don't know why I decided making megumi have basically 2 in one was a good idea. also this game is horribly optimized do not press see inside it's a mess. M - Menu Q - Character Select -------------------------------------------------------------------------- Chainsaw Devil (Rushdown, Glass Cannon) - Low Damage, Low Health but extremely low cooldowns and Life Steal (150HP) -------------------------------------------------------------------------- Uzui Tengen (Rushdown, Footsies, Offensive) - High HP and Above average DMG potential. (350HP) -------------------------------------------------------------------------- Megumi Fushiguro (Puppeteer, Gimmick, Zoner) - Extremely long move set. Average Damage and HP. Long ranged attacks and runs on a gimmick. basically useless close up. Almost no manga spoilers. (250HP) -------------------------------------------------------------------------- Mereoleona (Berserker, Grappler, Installer, basically mauga.) - High HP and DMG but takes off own HP in exchange for DMG. Might've been a rengoku reskin. (500HP) -------------------------------------------------------------------------- Nanami Kento (Charge, Grappler) - Extremely High Damage, Above Average HP, average CD, skill/luck based damage. (200HP) -------------------------------------------------------------------------- Saiki Kusuo (Stance, Glass Cannon/Turtle) - Has two forms, one with and one without his little head thing suppressors idk. Below Average HP. High Damage and High Sustain. (175HP) -------------------------------------------------------------------------- Izuku Midoriya (Combo, Rushdown) - I really liked how PlsgivemeF1ng3rs characters used combos so here we are. Fast Cooldowns, Average Damage and HP, DMG increases based on a Combo meter. (175HP) -------------------------------------------------------------------------- Boss - Shirou Emiya (Installer, Rushdown, Composite) - Not playable. Can copy your moves and is basically entirely aggro because he has infinite HP why would he need a healing move or DMG reduction move.
Special Thanks - PlsGiveMeT0es - a lot of effects, costumes, sounds, everything. amogus124 - I snatched a lot of details from their deku design for mine PlsGiveMeF1ng3rs - idk I played a lot of their projects while making this. I like their character fluidity like they each have combos instead of just spamming moves which I think is a problem with normal t0es projects. patch notes - - beta phase started - Made passive HP change actually passive (does it overtime instead of every second. slight mereoleona buff i guess.) - Added CD Reduction Cap (50%) - you guys like the new thumbnail. Buffs/Nerfs - - Megumi All CD reduced - Detroit Smash Quintuple Dash range reduced (125 -> 75) Known Bugs - - Sometimes certain effects will multiply the amount they are cloned exponentially, causing performance problems. - Sometimes (around after ult?), DMG multiplier is set to .1 - DOT will never clear and stacks additively