Here is another series of griffpatch's, one of his older ones. Its something like 20 episodes long. This episode: new tiles, spacebar to draw auto sorting tiles that ignore other auto sorting tiles (this will make more sense when you try it), editor improvements, a few minor fixes, end of level and level progression, and a new (harder) level made by me! Controls arrow keys or WASD: move 0 key: enter level editor some tiles you can drop through using the down arrow or S key. You can head bump the mystery blocks to get a coin or something else. If a goomba is on top of a mystery block when you bump it, they will go flying. Editor Controls E: select tile or item you are hovering over. 1: place wooden floor tiles and pipe tiles (click to place, auto sorting) 2: place miscellaneous blocks (mystery blocks, bushes, etc.) 3: blue/orange drop through tiles (only the top ones are drop through - the rest aren't solid. auto sorting.) 4:place collectables and spawn point 9: place items, such as enemies and mushrooms. You can place tiles from this category on top of other tiles. The mushroom only appears if you put it on top of a mystery block, then when you head bump that mystery block, instead of giving you a coin, a mushroom will come out. You can then collect the mushroom. L: Load a different level(I have 3 levels, but you can make more by loading a level that doesn't exist) R: Reset the level and change the width and height, press enter to keep the value the same. Q: turn on auto sorting Spacebar: hold to auto sort tiles that ignore other auto sorting tiles. if you want to save your levels, you can remix the project! Thanks griffpatch for costumes and tutorials.