I KNOW NO ONE IS GOING TO READ THIS BUT HERE IT IS ANYWAY | \/ Arrow keys to move, space to attack. You can use "b" to swap between potion types (2 currently), and "n" to use the current one. You can access more info in game. This is the begininng of a W.I.P. game I have been working on off and on for a while, which is a spin-off of my tiny cat platformer series. Full game may be a long time in the works or may never happen, but I like where this is going! Enjoy! Change Log: 1.0.0a - First alpha release 1.1.0a - Added a level and fixed a death screen bug 1.2.0a - Fixed bug with sword pickup, added despawn timer to drops, added another level, and added spike to title screen. 1.2.1a - Slightly altered a level to make it easier 1.3.0a - Added world start screen, clouds to title screen, added spike to level 18, improved chaser enemy ai, and made a better game over screen. 1.4.0a - Added some decoration and slightly changed a couple of levels, lowered potion prices in the shop, and added npc shops (currently 1 spawns on level 19). 1.4.1a - Fixed coin var showing over world art, and fixed consistency issue with hud. 1.5.0a - Added two more levels, added an enemy type, fixed a bug with the drops, and increased probability of npc spawning with sword upgrade. 2.0.0 - Revamped hp system to have respawning with 3 lives before you die, and only 6 health points instead of 8. 2.1.0a - Added another level which uses 3 new features: the key, door, and monster spawner. Fixed a bug with the sword not being obtainable. Moved potion counter ui to bottom of screen. Fixed a bug where the hp+ potions were usable even with full hp. 2.2.0a - Added xp system, and an indicator which emphasizes low hp, and turned natrual regen back on. 2.3.0a - Added achievement system with 13 achievements. 3.0.0a - Added the first draft of the first boss. Is no where near complete, but will update in the future. 3.1.0a - Added in game instructions that can be accesed at the start menu, or in game. 4.0.0a - Added a bunch of sound for the first time, updated the sword swing animation, and added a motion trail to it. Also made it so the achivemnent banner is mostly transparent when a player is touching it. 4.1.0a - Worked more on boss fight. Added bow mode which the boss switches to when below 80hp, boss bar, new music and sfx for boss fight and spawn sequence. Removed red flashing low hp alert. Fixed bugs here and there.
@--AwesomeCode-- for the platformer engine (modified some by me) @shadoflarex for sword costumes the lock in the shop is from geometry dash