Polls are now closed; thanks to everyone who voted! Controls: WASD/arrow keys to move. Space to progress. Press green flag to restart. Credits: Some help from Skellien with broadcasting and stamp layering Music is Sh-Boom by The Chords Sounds were found on Pixabay Score explanation: I was gonna add little icons that made this clear but that didn't happen. Anyways, your score is calculated by your fall distance multiplied by the number of enemies you passed. You then had the time taken (multiplied by 10) subtracted from that. Notes: So... I tried to draw a pterodactyl in 10 minutes, I tried to draw a cutscene in 30 minutes, and I tried to implement all sounds and music in 20 minutes... procrastination is not the play. With that being said, this is the first "completed" game I've made in a very long time (something like 2 or 3 years) so I'm still happy that it happened.