READ ALL OF THIS | | | V On to the point. This is a falling sand physics engine, or in English, a fun sandbox game where you play as the world's divine creator. Though it is riddled with glitches, it is still fun and cool to create your own little world and possibly blow it up seconds later. Please use Turbowarp, even though you can still have a lot of fun without it! CONTROLS--------------------------------------------------------------- Click- place the selected element E- choose element S- search for element Space- check element How to use the inverter: The inverter takes electricity from anything other than silicon, inverts it (on = off and off = on), and passes it to silicon only. This can create logic gates. 0- eraser 1- electric chair (shock) 2- interact THINGS TO DO---------------------------------------------------------- 1. Make a flourishing land 2. Make an island realm 3. Make a happy little settlement and then commence an air raid 4. Play an RPG with a friend where one of you is the player and the other is the dungeon master. The player controls a "player" pixel, while the dungeon master operates the sandboxing. 5. Create a mineshaft with humans in it. 6. Make a binary addition machine (possible, I did it) 7. You can (with some effort) put a bomb inside of an ejecter. Then, you can make some pretty gnarly stuff. UPDATES------------------------------------------------------------------ v1.0: The original game mechanics, plus water v1.1: Wood and leaves v1.2: Sparrows, the first wildlife!!! v1.3: Bug fixes galore and also, the first predator, snakes! v1.4: Added the "tiles" category of pixels. A small update. v1.5: Some bugfixes and features, including that snakes reproduce and also can climb slopes. v1.6: Humans, wood planks, and doors! v1.7: The new "player" element that allows you to play inside of the world you created! Also minor features with humans. v1.8: Fixed a minor bug or two and added the eraser tool v1.9: Added the elements tab. Keybinds are no longer operational. Also updated leaf texture. v2.0: A huge update that added iron, copper, sulfur, coal, and gunpowder. Also tweaked and added reactions. v2.1: A big update with new silicon, inverters (NOT logic gates), levers, electricity, the new interact tool, and the ejecter (the ejecter was late). v2.2: A painstakingly difficult update to code, though pretty cool. It adds health to humans and animals, and makes humans panic when dangerous pixels are nearby. v2.3: Ideas are brewing...
Me, myself, and I, however A TON of inspiration from sandboxels, a fun browser game. FUTURE IDEAS--------------------------------------------------------- - Wildlife galore - More cool machinery features KNOWN GLITCHES---------------------------------------------------- - When you catch wood on fire, sometimes the code bugs out and places an invisible barrier. I've noticed that Sandboxels, the game this is based on, also has that glitch. - Dirt sometimes glitches out and leaps forward a pixel - Water vapor is still insanely patchy